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UE4 - Stylised Blast

Blast and stylised explosion made in Unreal Engine 4.

I focused this time on finding a good balance beetween visual quality and engine performance. I mostly used very simple shaders, exept for the smoke, that I pushed a little bit forward. So I can directly animate the fire propagation and the smoke dissipation with parameters in my particle system.

Olivier babu fx full
Olivier babu explosion complexity

Explosion emitter - Particle overdraw

Olivier babu blast

Blast emitter - Particle overdraw

Olivier babu shader demo dissipation

Smoke Shader - Dissipation

Olivier babu shader demo propagation

Smoke Shader - Fire propagation

Olivier babu smokeshader

Smoke shader blueprint